![]() ![]() *RSO: has an option to spawn "unlimited patches" that work like oil wells (they won't run out but eventually will drastically lower their output. Here's a couple of ways to handle this (mostly with mods) Then you can expand using a second track and signals, when you feel confident, at which point you'll be able to make several stations along the same track. At first it might be easiest to do a single train track to a single pickup and a single dropoff, using only one train (one locomotive, 4 carts) and just make an entirely new track for each resource, just to get the hang of it. There are plenty of train tutorials out there, but I would actually recommend you to look at the wiki for the basic instructions and then play around with it a while to figure it out. If you don't want to do it because of enemy bases, turn on peaceful mode and that won't be a problem for you. They are not that complicated and you'll get a lot more enjoyement out of the game that way. My recommendation though would be to learn how to use the trains. Careful not to spawn too much at the time, as the overflow will spill out on the ground. If you want to "play the game", but don't want that particular aspect of the game, use the console commands to spawn new resource patches wherever you want them.Īlternatively you could use the console command for spawning resources directly in your inventory. So resource fields give far more resources before they run out.If the goal is to play around, use sandbox mode. So with 1 rocket/minute you will soon get so much extra mining productivity, that each time you mine 1 resource, you will get multiple extra free resources. ![]() ![]() So each time you send up a rocket with a satellite you get space science back which you can use to research mining productivity. It is also worth noticing that we now have "Infinite research". I'd like something stable that just works. (I don't do Angel's or Bob's mods currently). What is a good mod for infinite resources? I see Angel's Infinite Ores that says it adds infinite ores for the base game. but I don't want to have to deal with moving resource gathering satellite bases. I'd like to ressurect that old base and push it a bit further. It just got too laborous keeping the resource patches going when they ran dry. Had a huge megabase and had a lot of fun seeing how many rockets I could fire. Originally posted by Mister Dawg:Been away from the game for a while after a few thousand hours - it finally got old. ![]()
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